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The Men Who Would Be Kings Colonial Rules
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GHG-Rob
Posted 2017-05-16 10:23 AM (#24934)
Subject: The Men Who Would Be Kings Colonial Rules



Elite Veteran

Posts: 793
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Location: Cedar Park, Texas USA

Well, we tried TMWWBK rules and I think it was a success. 

You can read the blog post here.

Let's use this thread to discuss plans for future actions, what sort of troops we have available, etc.

So people without the rules will know, the unit sizes are a little different for TMWWBK:

  • Regular and Irregular Infantry (including Mounted Infantry): 12 figures.
  • Regular and Irregular Cavalry: 8 figures.
  • Tribal Infantry: 16 figures
  • Tribal Cavalry: 10 figures
  • Artillery: Gun and 4 crew

Each unit has a leader, which is one of those figures, not an additional figure. Curiously, there are no force commanders of any sort. 

Here's what I have:

Boxer Rebellion

Russians

  • Infantry 20
  • Artillery, 1 Krupp gun and 4 crew

Chinese

  • Boxers, 64
  • Imperial infantry, 40
  • Mongol cavalry, 10
  • Imperial artillery, 1 Krupp gun and 6 crew.

Northwest Frontier

  • Gurkhas, 20
  • Pathans, 100
  • Pathan cavalry, 12

So, let see what we have out there and get some Colonial gaming under way.

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GHG-Rob
Posted 2017-05-16 4:23 PM (#24939 - in reply to #24934)
Subject: Re: The Men Who Would Be Kings Colonial Rules



Elite Veteran

Posts: 793
500100100252525
Location: Cedar Park, Texas USA

Here are the stats we used for Boxer Rebellion. I thought about upping the fire for modern magazine rifles, but it seemed unnecessary.

Western Powers

British Marines (9 pts)
Regular Infantry, Sharpshooters, Elite

Indian Foot (6 pts)
Regular Infantry

French Marines (6 pts)
Regular Infantry, Fierce, Poor Shots

German Kriegsmarine (7 pts)
Regular Infantry, Elite

Italian Bersagliari (8 pts)
Regular Infantry, Sharpshooters

US Marines (7 pts)
Regular Infantry, Elite

Japanese (7 pts)
Regular Infantry, Fierce

Russian Infantry (6 pts)
Regular Infantry

All Sailors (4 pts)
Irregular Infantry, Well-armed, Poor Shots

Most Colonial Troops [Native serving in Western armies] (3 pts)
Irregular Infantry, Unenthusiastic

Chinese

Imperial Foot (3 pts)
Irregular Infantry, Well-armed, Unenthusiastic, Poor Shots

Westernized Imperial Foot (5 pts)
Regular Infantry, Unenthusiastic

Imperial Cavalry (5 pts)
Irregular Cavalry, Poorly Armed (after reading more, it seems like these should be armed normally, but unenthusiastic)

Imperial Artillery (4 pts)
Poorly Drilled

Kansu Braves (3 pts)
Irregular Infantry, Poorly-armed, Fieldcraft, Unenthusiastic

Mongol Cavalry (3 pts)
Tribal Cavalry

Boxers (4 pts)
Tribal Infantry, Fierce

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piper909
Posted 2017-05-17 1:59 PM (#24943 - in reply to #24934)
Subject: RE: The Men Who Would Be Kings Colonial Rules



Regular

Posts: 83
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I'm interested in trying these rules sometime this summer.

Here's basically what I can supply for Colonial actions, all 25mm and painted except where noted:

Zulu Kingdom:
14 regiments, 20 figs each, including 1 rifleman, 1 leader, 19 spears
Riflemen corps, c. 40 mixed rifle figs
Misc Leaders, c. 12

Darkest Africa:
c. 20 Pygmy archers
Hundreds of unpainted natives available

Pan-Islamic Armies (NW Frontier & No. Africa):
12 mounted rifles
12 camel spears
Misc. mtd. Leaders
Archaic field gun and crew
c. 20 "Royal Guard" (Arab)
20 Tuareg swords
20 Tuareg rifles
20 bedouin swords
20 bedouin rifles
20 bedouin spears
60 Pathans, mixed rifle and spear/sword
Misc. Foot Leaders

Scores of unpainted Moroccans waiting patiently... plus some dozens of Afghan/Pathan horsemen.

French Foreign Legion, 1880-1910 No. African dress:
12 mounted rifles
80 Legionnaires, incl. leaders
Field Gun & crew
Machine gun & crew
c. 20 Misc. leaders et al.
1920s-era Legion in khaki: c. 25 , including leaders, some artillery, crew, and machine guns. Many unpainted available (a new project just getting underway recently)

British Empire, 1879-1898:
6 Dragoon Guards cavalry
6 Frontier Light Horse
2 field guns & crew
1 Indian mountain gun & crew
2 Gatling guns & crew

40 figs 24th Foot, w/leaders
20 figs 42nd Highlanders, w/ leaders
20 figs naval brigade w/leaders
20 figs 72nd Highlanders w/leaders
20 figs 92nd Highlanders w/leaders
20 figs 93rd Highlanders w/leaders
20 figs 5th Gurkhas w/leaders
20 figs 15th Sikhs w/leaders
4 Royal Artillery, Hale's Rocket batteries

40 more Scottish figs and 20 Frontier Scouts (Indian) in the painting queue, plus more cavalry.

Also currently painting Great War and Interwar British infantry, some cavalry, some artillery; mainly for Irish wars and Pulp, but wherever there's opportunity...




Edited by piper909 2017-05-17 2:03 PM
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GHG-Rob
Posted 2017-05-17 2:34 PM (#24944 - in reply to #24934)
Subject: Re: The Men Who Would Be Kings Colonial Rules



Elite Veteran

Posts: 793
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Location: Cedar Park, Texas USA
So, I was thinking that at some point it could be fun to put on three scenarios for a day-long extravaganza.

My idea is to have three games running simultaneously. For example scenarios for Zulu War, Boxer Rebellion and NW Frontier. So, we distribute players to the tables and play the scenarios for each table. Then, the troops stay on the tables and we reset. The players switch to different tables.

If we keep that games smaller, say 36 points per side and two players per side, then we should at least be able to player two or even three rounds. Battle reports are saying that they often finish a game in 2 1/2 to 3 hours. This way, everyone will get to play different periods and scenarios.

Thoughts?
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bcoon
Posted 2017-05-18 11:11 AM (#24946 - in reply to #24944)
Subject: Re: The Men Who Would Be Kings Colonial Rules



Veteran

Posts: 124
100
Location: Austin
That looks good.
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cdingley
Posted 2017-05-21 3:29 PM (#24948 - in reply to #24934)
Subject: Re: The Men Who Would Be Kings Colonial Rules



Hardened Veteran

Posts: 393
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Location: Georgetown
I'd be interested to play. I've got the rules but haven't had a chance to try them out. To jump into it, I quickly whipped together two forces of Mexicans and Americans, all regular and irregular but no tribal units. Eventually, I'm thinking of building some African tribal forces to go up against British or Belgian colonial forces.
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GHG-Rob
Posted 2017-06-19 11:19 PM (#24963 - in reply to #24934)
Subject: Re: The Men Who Would Be Kings Colonial Rules



Elite Veteran

Posts: 793
500100100252525
Location: Cedar Park, Texas USA
Here is Fred's inventory of Troops:

Fred Colonial Inventory - total

Khaki British
01 Officer, Mounted
01 Officer Foot
01 Sgt Major
01 Flagman
04 Artillery Crew
20 British Foot
04 Indian crew
10 1st Rgt Chinese
20 Indian foot
04 Indian crew
12 Bengal Lancers
10 Ghoorka
10 King’s African Rifles
04 KAR crew

-----------------------------
Redcoat British
01 Officer, Mounted, red jacket
01 Officer, Mounted, blue jacket
01 Officer
01 Officer, Blue Jacket
01 Officer, Blue Jacket
01 Naval Officer
01 Sgt Major
01 Flagman
20 foot
04 gun crew (blue)
01 Heliograph LT
01 Heliograph Crew - Writing Pad
01 Heliograph Crew
01 Heliograph
01 Heliograph crew - Spyglass
01 Medical Corp Officer (blue)
01 Medical Corp Cpl (blue)
01 Stretcher Crew


----------------
French
01 Officer, mounted
01 Officer foot
x4 crew
01 Naval Officer
x20 Marines
x10 Sailors
x4 naval crew
x10 Annamese
x10 Tonkinese
x10 Turcos

-------------------
German
20 Kriegsmarine

------------------
Itlian
10 Bersaglieri
-----------------

Japanese
20 foot
04 crew
----------------

US
20 Marine
04 crew
---------------
Chinese
01 Imperial Officer, mounted
01 Flagman
01 Boxer Leader
04 crew
10 Imperial Cavalry
20 Imperial Foot
20 Boxer (blue clan)
20 Boxer (white clan)
20 Boxer (red clan)
20 Boxer (yellow clan)
20 Imperial Kansu Braves

------------------------
Afghans
01 Mounted Chieftain
01 Flagman
04 crew
12 Afghan Cavalry
20 Afghan (blue clan)
20 Afghan (white clan)
20 Afghan (red clan)
----------------------

Africans
10 Zanzabari
04 Zanzabari crew
08 Musket Men
18 Native Bearers
16 Native Villagers
06 Native Slaves
08 Ruga-Ruga
08 Native Spearmen
20 Boer foot
----------------

Egyptians
20 Foot
04 Crew
11 Camel Corps
10 Cavalry
12 Dismounted Cavalry

----------------
Guns
03 Cannon
01 Brass cannon
01 Gatling gun
01 Indian 7pdr Screw gun
01 100# Parrot gun
01 Chinese Dragon gun

---------------------------------------
24 Civilians, mostly African explorer looking
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piper909
Posted 2017-06-20 1:08 AM (#24964 - in reply to #24934)
Subject: Re: The Men Who Would Be Kings Colonial Rules



Regular

Posts: 83
252525
I have been fighting with a nasty cold/flu virus since the day after North TX RPG Con (!! la cruda de convention!) and should bow out of any gaming this weekend. But I hope to join everyone in July sometime.
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faskew
Posted 2017-06-20 6:05 AM (#24965 - in reply to #24934)
Subject: RE: The Men Who Would Be Kings Colonial Rules



Member

Posts: 21
0
Location: Austin TX
I think we should plan long-term for someone to run some colonials at MCon. Good eye-candy to attract new players. Boxer Rebs might be a good choice just because there are so many different troop types and so many colorful Chinese outfits. Plus, several of us in Austin have hundreds of castings already painted.

I have a pretty large selection, but I'd like to paint my Tiger Men, just because they look so bizarre. Someone in town used to have some, but I don't remember who. Anyway, some nice Chinese buildings and forts, plus the multi-colored nature of the Chinese forces could be a nice recruiting tool.

Many years ago I ran Boxer Rebs at MCon and had a batch of cards - two for each unit. One card had all the unit stats on it and the other was used to determine which unit moved or fired. Lots of Chinese characters on the Chinese cards. I'll have to dig through the ancient treasures and see if I can find the old cards, maps, special rules, etc.

Fred
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GHG-Rob
Posted 2017-06-20 10:04 AM (#24966 - in reply to #24934)
Subject: Re: The Men Who Would Be Kings Colonial Rules



Elite Veteran

Posts: 793
500100100252525
Location: Cedar Park, Texas USA
Well, I'll be running Omdurman in 10mm using Bloody Big Battles. My troops are available, of course.

In the meantime, should we consider for this Sunday a NW Frontier game with Pathans versus Brits and their allies?
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faskew
Posted 2017-06-21 3:30 PM (#24968 - in reply to #24934)
Subject: Re: The Men Who Would Be Kings Colonial Rules



Member

Posts: 21
0
Location: Austin TX
So are we definitely doing some NW Frontier this Sunday at Rob's? If so, I need to start boxing up the troops and re-reading the rules. 8-D
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faskew
Posted 2017-06-22 3:54 PM (#24969 - in reply to #24934)
Subject: Re: The Men Who Would Be Kings Colonial Rules



Member

Posts: 21
0
Location: Austin TX
Crickets...I hear crickets. 8->

No one has responded to my question. Is anyone else besides me planning to play NW colonials at Rob's this Sunday?
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GHG-Rob
Posted 2017-06-22 6:22 PM (#24970 - in reply to #24934)
Subject: Re: The Men Who Would Be Kings Colonial Rules



Elite Veteran

Posts: 793
500100100252525
Location: Cedar Park, Texas USA
Yes, we are playing. Unfortunately, everyone seems to be responding to the email rather than discussing here.

I'm trying to figure out what troops everyone has.

Rob
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GHG-Rob
Posted 2017-06-22 6:27 PM (#24971 - in reply to #24934)
Subject: Re: The Men Who Would Be Kings Colonial Rules



Elite Veteran

Posts: 793
500100100252525
Location: Cedar Park, Texas USA
OK, I have the following for NW Frontier:

109 Afghan Infantry (6 tribal units)
12 Afghan Cavalry (1 unit)
19 Gurkhas
1 British Officer
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DontFearDaReaper
Posted 2017-06-23 1:12 AM (#24972 - in reply to #24934)
Subject: Re: The Men Who Would Be Kings Colonial Rules



Ultimate Veteran

Posts: 1608
1000500100
Location: Northern hinterlands of Leander
I have Brits for NWF and Boar War (some of which could do double duty in China) and for something completely different I have 28mm FPW armies.

Dave da gamer
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GHG-Rob
Posted 2017-06-24 9:59 AM (#24973 - in reply to #24934)
Subject: Re: The Men Who Would Be Kings Colonial Rules



Elite Veteran

Posts: 793
500100100252525
Location: Cedar Park, Texas USA
Dave, are you coming to play on Sunday?

Do you not have some old Ral Partha Afghans that we bought several years ago and split? Or did you sell those off?
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DontFearDaReaper
Posted 2017-06-25 8:20 AM (#24974 - in reply to #24973)
Subject: Re: The Men Who Would Be Kings Colonial Rules



Ultimate Veteran

Posts: 1608
1000500100
Location: Northern hinterlands of Leander
I offloaded those old Partha Afghans a while back.

Dave da gamer
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faskew
Posted 2017-06-25 9:49 AM (#24975 - in reply to #24934)
Subject: Re: The Men Who Would Be Kings Colonial Rules



Member

Posts: 21
0
Location: Austin TX
Rob - this place is difficult to work with. Easier to do the email.

Anyway, I have:
1 unit Khaki Brit inf
1 unit Indian Inf
1 unit Bengal Lancers
1 unit Ghurkas (10 castings)
1 cannon with Indian crew
---------------------------
1 Unit Pathan Irreg Cav
4 units Irreg Pathan inf
1 cannon with Pathan crew
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DontFearDaReaper
Posted 2017-06-26 5:02 AM (#24978 - in reply to #24975)
Subject: Re: The Men Who Would Be Kings Colonial Rules



Ultimate Veteran

Posts: 1608
1000500100
Location: Northern hinterlands of Leander
Fred are you using this URL?

http://wgs-forum.com/forum/category-view.asp

Works for me every time.
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GHG-Rob
Posted 2017-06-26 9:41 AM (#24979 - in reply to #24934)
Subject: Re: The Men Who Would Be Kings Colonial Rules



Elite Veteran

Posts: 793
500100100252525
Location: Cedar Park, Texas USA
me too. huh.
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